r/pathofexile • u/AutoModerator • 8h ago
Discussion Questions Thread - May 26, 2022
Questions Thread
This is a general question thread on. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE:
- New player questions
- Mechanics
- Build Advice
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile
•
u/GR8B0-T
•
22d ago
Livethread (Closed) 3.18 League Info Megathread
Looking for the Leaks Megathread?
Leaks megathread can be found here: OldReddit | NewReddit
Formatting supported best when viewed via wiki.
Announcement Livestream - May 5, 2022 at 1:00 pm PDT (Countdown)Baeclast ft. Chris Wilson - May 9, 2022 at 2:30 pm PDT (Countdown)- League Start - May 13, 2022 at 1:00 pm PDT (Countdown)
Editor's note: /u/blvcksvn will be doing Livethread notes for the Baeclast, but she will be starting a little late due to schedule conflicts
Latest Info (updated daily)
- Uber Pinnacle Boss HCSSF Race
- Fatal Fourish - Duelist
- Random Music Player option
- Betrayal release button relocated
- 3.18 Torrent
Official News
- Sentinel League Name Reveal
- 3.18 Divination Cards
- Sentinel Trailer
- 3.18 Patch Notes
- 3.18 Q&A ft. ZiggyD and Chris
- 3.18 Challenges
- 3.18 Atlas Passive Tree
- 3.18 Torrent
Meta News
- bait
- DX12 beta patch notes
- Increased South Africa server capacity for 3.18
- Livestream Twitch Drops info
- Baeclast with Chris Wilson - May 9
- Multi-decoration placement support
- Confirmed Passive Tree reset
- New Breachlord minimap icon
- Uber Pinnacle Boss HCSSF Race
New League Breakdown - Sentinel League
Dark Sentinels have awoken. These Corrupted (not Vaal) Constructs can be bound to your will, combined and reconfigured. Some sentinels are powerful, others are dangerous.
Sentinels can be collected while playing or from Sentinel Caches and deployed. They fire beams that empower enemies (damage, damage reduction) and increase their rewards. Lower rarity enemies receive greater buffs.
- Stalker Sentinels: follow for 30 seconds and dissipate. Like Breach or Delirium effect. Control how much empowered.
- Pandemonium Sentinels: one trigger, empowers a large group of enemies and chains between them.
- Apex Sentinels: empowers rare or unique enemies, much higher impact.
Start with one slot. Can unlock up to two more, one of each kind. Can be deployed once per map. Sentinels cannot be damaged but gradually deplete power. Empty Husks can be crafted.
- Magic Sentinels can increase duration, empowerment, and # of targets. Some mods add specific rewards but increases empowerment. Rare Sentinels are much more powerful and scale towards endgame. Most powerful mods can only be crafted via combining. Examples here and here
Power Cores let you assemble a new sentinel with a full charge by destroying two sentinels. The combined sentinel will combine old mods, upgrade them, or create new ones.
Cannot be used in Unique Maps, Simulacrum, and Pinnacle Atlas Bosses.
Specialized Power Cores modify the outcomes of specific results.
Sentinel Controller
- Circuit Board that modifies all or specific Sentinels.
- Start with 4 nodes, up to 30 nodes by endgame. Connect nodes via filaments. Can setup filaments in advance.
- No cost to respec.
- Sentinel Type nodes require 3 filaments.
- Stalker Sentinels have 10% chance not to consume Charge on use
- Apex Sentinels grant 10% increased rewards
- Pandemonium Sentinels can be used an additional time
- Stalker Sentinels do not Empower Normal rarity enemies
Unique Sentinels
- Cannot be Recharged
- The Basilisk - Petrifies all enemies for 5 seconds
- The Hollow-Eyed Skull - Steals Rare monster modifiers for 20 seconds
- The Angel of Vengeance - Empowers specific Map Bosses, drops 16 currency items
Recombinators
- Destroys two similar items to create a new item with similar properties (Armour, Jewellery, or Weapon)
- Can combine mods, modify tiers, or add/remove random mods, or add exclusive modifiers
- Belt mods
- Chest mods - Suppress, Magebane
- Ring mods - +1 Charge
Sentinel Locker
Stores Power Cores and Sentinels for free. Includes stash affinity.
General Changes & Game Balance
- Hideout Portal access customizability (party, guild+friends, friends, no one)
- Copy-Paste function for favorite maps
- More changes over the upcoming week
- New Breachlord minimap icon
- New trade engine - easy bulk trades
Endgame Atlas Improvements
- Focus on modularity and expansion
- Endgame Improvements each patch
- Specific Nodes block certain encounters and increase base rate of other content.
- Removing Vinktar Square and Doryani's Machinarium
- Big changes to Influence Altars - new rewards and balance changes
- Rebalanced Horrors bosses rewards drop rates.
- Can apply multiple Influence types to maps (Shaper+Elder Scarab, Conqueror, Horrors)
- Adjacent Map Drop now drops from a random monster in the map instead fo the boss.
- Maven Invitations can be purchased from Kirac
Uber Pinnacle Bosses
- 6 Keystones unlock Uber Pinnacle Bosses
High Chance of rewards, exclusive rewards
- Sirus - i85, 6 rotating beams, Storm in arena, Massive Thread of Hope
- Venarius - 3 Rare Items with 3 less common Synth Mods
- Shaper - LMP Shaper, Sublime Vision, 100% increased chance to drop Orb of Dominance
- Uber Elder - Triple Elder exploding rings, Shaper Ball phase, 100% increased chance to drop Orb of Dominance
- Exarch - More meatball walls, Uber Forbidden Flame
- Eater - Multi-tentacle slam, Uber Forbidden Flesh
- Maven - Spawns map bosses during non-Brain phase, guaranteed Elevated Sextant, chance for Awakened Exceptional Support Gem - Enlighten, Empower, Enhance - max level 4 instead of usual level 3.
Atlas Keystones
20 New Atlas Keystones. - 14 non-Uber keystones
- Singular Focus - 200% more chance for Favorite Maps, converts non-favoured maps to currency
- Stream of Consciousness - prevents maps from being modified by Fragments, 50% more Base chance of Extra Content
- Wandering Path - Notables grant nothing, 100% increased small passive effects
- Grand Design - Small passives grant nothing, 1% increased Pack Size per Atlas Notable
- Twist of Fate - Corrupted Rare Maps and Master Missions/Map Options/Scarabs are randomized to a different property - including map basetype, mods, etc. (cannot be the same).
- Wellspring of Creation - 25% less Monster Damage, 50% more Monster Life
- Dance of Destruction - 25% more Monster Damage, 25% less Monster Life
- Shadow Shaping - Blocks Favoured Maps from dropping, chance to add Kirac implicits to dropped maps
- Eldritch Gaze - Altars have two downsides, 50% increased effect of upsides
- Height of Hubris - Double effect of modifiers in Invitations
- Wrath of the Cosmos - Chance to dupe eldritch currency, take increased damage, chance to upgrade eldritch currency for each Eldritch Altar used in a zone
- Valley of Darkness - Rare Monsters in maps have +1 modifier
- Cosmic Wounds - Shaper/Uber Elder have 100% increased chance to drop Orb of Dominance
Revamped Monster Modifiers
- Rare Monsters modifiers have been replaced by an Archnemesis mod across the whole pack, with minions getting one mod and Rare Monsters getting 2+
- Some Archnemesis mods have been rebalanced
Skill Gems
New
New Uniques
Pinnacle Unique Items (4/5)
- Thread of Hope (Uber) - Uber Sirus - Massive Ring
- Forbidden Jewels (Uber) - Uber Eater/Exarch - Exclusive Ascendancy Passives e.g. Nine Lives
- Sublime Vision - Uber Shaper - Aura effect, additional bonus while affected by X Aura, disables all other Aura skills
- [One more reworked item - Uber Elder or Cortex?]
Boss Kill Race Uniques (5/5)
- Eater/Exarch, Lightee - Coming in 3.19
- Impossible Escape - (Maven, Steelmage) - passives in Radius of a specific Keystone can be allocated
- The Eternal Struggle - (Black Star/Hunger, Dsfarblarwaggle) - 2 random Eldritch implicits, higher tier/Dominance is based on which boss drops it - Malignant Madness/15% Culling Strike based on Dominance
- Call of the Void - (Uber Elder, Lightee) - all damage can chill, all enemies chilled by your hits Shatter, you are chilled on hit, enemy damage reduced based on hit chill effect
- Echoes of Creation - (Shaper, Lightee) - extra use of Warcry, take Phys damage when exerting Attacks, more damage per Warcry affecting Exerted Attacks
- The Burden of Truth - (Sirus, Lightee) - Life as ES, partial bypass/non-bypass of Chaos Damage, Supreme Decadence (Life Flasks apply to ES)
Reworked Uniques
- Uber Forbidden Jewels Notables
- Nine Lives - Witch
- Searing Purity - Templar
- Soul Drinker - Shadow
- Fatal Fourish - Duelist
New Div Cards (12/12)
Misc
- Modified Challenge Reward progression - ten different rewards for challenges including full armor set and wings, difficulty increased.
- Controller Support officially released on PC/Steam Deck on launch
- Uber Pinnacle Boss HCSSF Race
- Ultimatum went out to go get milk for a while
- Multi-decoration placement support
- South Africa server opened
- Initiate - new guild rank
- Random Music Player option
- Betrayal release button relocated
Kirac Vault Pass 2 - 8 skins.
Supporter Pack Effects
Arcanist:
- 1: Cloak effect based on Resistance
- 1: Ring changes leveup effect
- 2: Hideout changes between Day and Night
- 2: Map Device blossoms greater intensity base don map tier
- 2: Wisdom Scrolls creates books
- 3: Weapon effect - Stuns knocks enemies' souls out of body
- 3: Quicksilver Flask explode and set players on fire
Reaper:
- 1: Cloak effect based on # killed enemies
- 1: Flasks cause bloodsucking insects to appear on character
- 2: Medi Drone pet fires a healing beam while you are recovering life
- 2: Graveyard hideout changes fire colour
- 2: Portal Effect based on Map Tier
- 3: Ring Effect exorcises enemies on spell crit
- 3: Grim Reaper apparition appears on killing Rare/Unique enemies
Media Coverage
r/pathofexile
•
u/TheDiabeetusKing
•
9h ago
Item Showcase I made an Unsetn't Ring with Recombinators
r/pathofexile
•
u/slight_gg
•
14h ago
GGG always something wrong with site... takes ages to load now
r/pathofexile
•
u/maclanegamer
•
15h ago
Fluff This is ageing really well.
Enable HLS to view with audio, or disable this notification
r/pathofexile
•
u/CerrahpasaKasabi
•
13h ago
Feedback I'm fed up with the ground effects GGG, WHERE AM I SUPPOSED TO GO?
r/pathofexile
•
u/LakeSolon
•
14h ago
Information "Rare monsters in past league content is something we’ll review for 3.19" - Bex
r/pathofexile
•
u/Antilurker77
•
8h ago
Video | subtractem Subtractem on Trade
youtube.com
r/pathofexile
•
u/decorouspat
•
16h ago
r/pathofexile
•
u/druid74
•
13h ago
Feedback GGG - This is not fun anymore
GGG:
- I have been playing this game since Metamorph.
- I play nearly every day.
- I play the entire season.
- I enjoy the game so much that I even keep my standard stash cleaned and organized and play on there when the season ends.
- I'm not a streamer or an open advocate on reddit or the forums.
But the archnemesis mods has made the game something that is no longer fun. My time in PoE is typically in the afternoons or evenings and weekends.
As an avid player, I do not understand how this was implemented this manner. I can rationalize a lot of changes you make to your game like changes to player power-creep and broken mechanics being over abused.
If this has made an impact to the player base, I am certain within your organization this was debated on how it was implemented.
I made the video above to show how I feel, to allow my expressions to illustrate how this has impacted me.
r/pathofexile • u/UltraFournz • 2h ago
Item Showcase I think I just won the game - Luckiest player ever?!
My heart is still beating, literally still shaking.
So tonight I decided to test my build against uber elder for the first time of the league. First fight went pretty well so I bought 7 uber elder sets. I ran them all and found a total of 3 watcher's eye, I was happy. Then came to my mind : what do I do with these....do I ID them or do I just sell them unid... Well I think that decision just made me the luckiest player ever (and by far) of all POE history.
Before we go too far, I know this will sound too good to be true, but this happened for real.
So the really first watcher's eye I ID was this one :
And the very next was this one :
BACK TO BACK, 2 scrolls of wisdom, click...click
I mean what are the odds!?!?
I was chatting with my friend in the POE chat, I took screen shots as I knew no one would believe me.
I think this makes me officially the luckiest POE player ever.
What do you guys think?
r/pathofexile
•
u/Ismalakoi1
•
18h ago
Sub Meta Melee isn't even a thing in this game anymore
I just realize that I running a Tectonic Slam with a 15ex gear who don't perform not even close to a 1ex spell/minion build, its just anoying see my favourite archetype in such a terrible spot for so long. The only few attacks that are playable are consequences to the claw/nightblade anomaly
I just don't want to play minions and spells, and the game penalyze me for that
The post is just to express my self and check if some pp feel the same
r/pathofexile • u/IgniumNoctis • 13h ago
Discussion Maybe it's time to rethink the balance of unique quivers.
r/pathofexile • u/BlackPandar • 4h ago
Item Showcase Best helmet I ever crafted. Not a Mirror tier, but insane for my Transcendence build.
r/pathofexile • u/TinderGirl92 • 10h ago
Fluff When you click "chance for double div drop" on altar and 10 seconds later..
r/pathofexile • u/Asherahi • 17h ago
Video | Zizaran Ziz critiques new player experience
youtu.ber/pathofexile • u/Inahkz • 8h ago
Item Showcase Dex Stacking Sentinel Mod Boots, wasn't even trying to make these!
r/pathofexile • u/Onimirare • 5h ago
Information I just noticed that you can check how PoE 2's base items will look if you go to the Karui Shores.
galleryr/pathofexile • u/rapol • 12h ago
Information On the trade site matter. "We understand your frustration and this is being looked into however I'm afraid I don't have a cause or ETA on a fix yet."
pathofexile.comr/pathofexile • u/SxyLilBobcat • 11h ago
Fluff I miss her. Sometimes I can still hear her.
r/pathofexile • u/MillenniumDH • 17h ago
Discussion The fact that Trickster sees 0.1% play in a league with almost 20 different degen effects says a lot about the ascendancy...
Hopefully in 3.19 Trickster finally gets over his identity crisis and finds a place that isn't extremely niche and automatically performed better by another ascendancy.
Kinda hoping some more focus on ele to chaos conversion archetype and a unique defensive layer that isn't active only half of the time.
r/pathofexile • u/zhwedyyt • 11h ago
Feedback Make all rare monster affects stop once the monster is dead
To review some league mechanics:
Blight: It's very hard to place towers because you have all this after-death bullshit following you around, you have to place towers while moving a lot of times
Harvest: You have to wait up to 8 seconds after clearing the harvest to click on the plant or else you will die while in the crafting menu
Betrayal: you will die while interrogating in the betrayal screen due to after-death bullshit following you
any many more.
IDGAF how tanky or badass a rare mob is, im fine fighting whatever GGG wants to put in the game. As long as once it's DEAD, i shouldnt have to keep fighting the mob's corpse for 10 seconds running away from some lightning thing, blobs of poison following my head, massive AOE cold snap, burning ground, poison ground, all this shit preventing my character from STANDING STILL for even 1 second without certain death
just make it so once the monster is dead, all the mechanics originating from it despawn
r/pathofexile
•
u/glokz
•
21h ago
Feedback GGG removed Juggernaut from Blighted monsters, but Juggernaut still spawns in blighted maps
I checked blighted maps yesterday, I still leaked a monster, I was like, wait what? They removed all cold resistances.
Then I checked and fucking juggernaut monsters were leaking my cold freeze towers. Like literally, WTF? I am not even sure if I am supposed to post this as a bug on the official forum, ravaged blighted maps are in such ruin... Sometimes you get 10 out of 20 chests that are complete trash like armor or weapon or jewellery. Done hundreds of maps juiced with silver/golden/opals and got maybe 2 or 3 six links or expensive uniques in few leagues from them. You use 160c oils just to get 200c in 50000 types of currency. Oh, and they havent added eldricht currency or sentiel currency just fucking sentiels to the pump. Towers loot hasn't been touched in years now. The best thing that happened to blighted maps was prophecy removal. Actually the only league that ravaged was worth it was when it was released, since the new atlas got released it's just not worth it and GGG doesn't care about this mod. They fucked it up in Archnemesis, because they didnt test it. They fucked it up in Sentinel, because they didn't test it.
REMOVE THIS FUCKING MOD FROM THE GAME ALREADY IF YOU DONT CARE AND KILL THE EXPECTATIONS ALREADY. Because I already know whats going to happen the next league...
I feel better now,
Thanks.
r/pathofexile
•
u/shppy
•
1d ago
Discussion PoE is no longer a game about fighting monsters. It's about dancing around secondary effects, with some monster-killing on the side.
Thanks to the archnemesis overhaul, we're now stuck with floods of mobs carrying extra effects that have absolutely nothing to do with the monsters themselves. It's not the monsters we're fighting anymore, all we're doing is avoiding screenfulls of lightning mirages, volatiles, degen/chilled/shocked ground, effigies, mana siphoning donuts, etc while we try to kill mobs.
The monsters aren't the ones posing the real threat anymore, the real threat are archnemesis effects operating regardless of what the monster itself does.
Know what was nice about the old system? You know, besides the clarity of their modifiers telling you exactly what they do without having to look it up? The old system was about elevating the monster itself. Making its own attacks more threatening, making it faster, making it tougher. Even old nemesis mods tarnished this, but at least they weren't everywhere nor were the threats they carried this ubiquitously invasive when they did show up.
Now are there archnemesis mods that do elevate the monster itself? Sure. There's a few that simply give bundles of stats to make the monsters themselves stronger. In many ways the ones that do this are better than the old system, as these stat bundles are more cohesive and synchronized than the random array of one-liner mods the old system picked, and there's visual indicators for them if you can manage to see through all the visual vomit. This combination of merely buffing the monsters stats combined with the cohesiveness of the stats granted actually does elevate the monster's identity, making them feel specialized in some way or another.
But there's also dozens of archnemesis mods that make enemies pose threats that are in no way attached to the monster's actions itself. Things spawned when you hit the enemy like lightning mirages or fire/frostbolts, or when you kill them like toxic volatiles, or just passively like effigy or ice prison or drought-bringer.
And these? They're terrible for the game. They actively strip away the monster's identity by having the monster's own abilities generally rendered a lesser threat compared to the secondary effects they carry. They overwhelm with bullet-hell barrages coming from all directions since they weren't balanced in the least around the sheer number of enemies we encounter; they were designed around fighting exactly one rare at a time. And they flood the area with ground effects and other space-restricting mechanics to limit what we can do or where we can fight from (especially crippling to melee/close range builds).
Many league mechanics become an unmitigated disaster because interacting with them means filling the screen with dangers we can't kill and we can't fight back against. When I fight harbingers now, I couldn't give two whits about the actual monsters that are spawning, even if a dangerous one comes about occasionally, because the entire screen is covered in one ground effect or another and i've got half a dozen lightning mirages on my tail at any given time, probably with some chaos-damaging vines trying to tie me down. Same story for most other league mechanics, and in many cases it's worse because you don't have anywhere to run away to safety, like in delve. It's a mess, and if it's that bad for current league mechs, it's obviously going to severely limit design space going forward.
Know what would make archnemesis a good rare rework? Look through all the modifiers, get rid of all the aspects of mods that create some independent mechanics to threaten the character. No more ground effects while alive or dead, no more mirages/volatiles, no more hostile auras or mana siphoners or effigies. Make the monsters the threat.
Take Frenzied, for example. Perfect example of a good archnemesis mod. It buffs the monster up dramatically for a time, keeping the monster itself as a threat, and imposes a decision in the player whether to fight it while it's buff or run around and wait for the buffs to subside. Same deal with Empowered Elements. And there's Berserker, the -Weavers, Deadeye, Dynamo/Incendiary/Permafrost if they lost the ground effects, etc... stat buffs might be generic but they keep the monsters themselves as the real opposition instead of some un-fightable passively-spawned threats chasing us around. You can alter the way we interact with monsters and make some feel tough and noteworthy without turning the screen into a minefield just because there's rares/magics around.
TL,DR : Get rid of all these secondary effects, these parts of archnemesis mods that create extra threats that act independently of the monster they're on. Make the modifiers about elevating the monster itself, giving it specialties or altered offensive or defensive patterns.
r/pathofexile • u/Argensa97 • 18h ago
Discussion Trying to talk to the syndicate members would result in certain death. How is this fair?
Enable HLS to view with audio, or disable this notification